I am a 30 year old designer who is into film, fine-arts, and music. You should follow me on twitter, or flickr. Questions? Feel free to ask me anything.


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Nov 17, 2009
@ 10:18 am
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Brute Force and Light Cache (VrayForC4D Object Animation)

OPTION 3 - BRUTE FORCE AND LIGHT CACHE

http://www.leedavid.co.uk/steve/BFandLC.mp4 Render time - 2.5 hours complete for final render.

BF and LC is the prefered object animation mode if i had a choice. It renders smooth, clean, flicker free and very fast. The dmc controls together with altered AA give the grain a nice clean finish.

1 ) BF and LC is a ‘live’ or ‘on the hoof’ render method, so no pre-caching is needed. Go up to the main OUTPUT tab and change the resolution to the full final anim size. Also save the image sequence to your liking.

2 ) In the vray tab, leave DONT RENDER FINAL IMAGE unclicked

3 ) AA = aDMC 1x8x0.01 with PARZEN filter @ 1.5

4 ) DMC sampler: AM=0.9, NT=0.5, GSD=3, MS=8

5 ) In the GI tab, prims set to BF and seconds to LC. The BF settings are set to 14. LC is SD=2000, P=8 (or the no. of processors you have). I also turned off any lc filters and pre-filters. mode is SINGLE FRAME

6 ) Hit render again. Your final animation should now render with (hopefully) no or minimum gi flicker.

I am going to be trying this out in a rendering submitted to the Rebusfarm render farm.